perm filename CHARS.LOP[AM,DBL]1 blob sn#622058 filedate 1981-11-01 generic text, type C, neo UTF8
COMMENT āŠ—   VALID 00003 PAGES
C REC  PAGE   DESCRIPTION
C00001 00001
C00002 00002	Name: RANA   	Owner: Doug Lenat 	Experience: 1032
C00007 00003	Name: KILE   	Owner: Doug Lenat 	Experience: 473/430/473
C00013 ENDMK
CāŠ—;
Name: RANA   	Owner: Doug Lenat 	Experience: 1032
Class: Ranger       	Level: 1       	Alignment: C.G.		Race: Human
God: Mielikki, the goddess of nature.   Secondary god: Anhur, god of warriors

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
 18.100         15          17          17            9          16

Hits: 	22				Age 21  Wt 196 lbs  Ht 73" (mature)
	      8&8  
Damage:
Gold: 560  			       Gold carried: 60+500gp diamond
Doors: 1-5 (2)			       Bars/gates: 40%         
Unadjusted weight:     	       	       Extra weight: +3000 (300lbs)

Armor class: 3  (+1 chain#17 &shield)  
Move: 12
Saving throws:     Poison 11  Wands 12  Stone 14  Dragon 15  Spells 15 [Wis +3]

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
Long Sword             16  14  12  11  10   9   8   6   4   1d8+6      1d12+6       3    5
2-Handed sword         12  11  10   9   7   6   5   6   6   1d10+6     3d6+6        6    1
Firm Long Bow          15  13  12  10   8   6   5   4   3   1d6+2      1d6+2      7/14/21
[Lance (Heavy horse)   14  13  14  12  11  11  10  10   9   2d4+7      3d6+6        1    8]
  unarmored            17  16  15  14  13  12  11  10   9   

Extra +1 damage against Bugbears, Ettins, Giants, Orcs, Gnolls,
			Trolls, Goblins, Hobgoblins, Ogres
Proficient in sword, bow, and <not chosen yet>
Magic items:  


Equipment:	
   Armor:		1 Leather armor 1 shield	1 +1 chain (3600gp)
   Carried (slung):     2 50' ropes	1 skin water    1 skin wine
			1 Long Bow	1 L. Sword	1 large mirror
			3 L. sacks	1 Daggar        1 10' pole (stick)
   Bandelero of:        1 Dagger      	4 Spikes(wood)	2 oil 
			5 nails		5 iron spikes	2 1d4 vials of acid
   Sack containing: 	2 Torches	1 Tinderbox/flint&steel	  4 oil
   Quiver containing:	35  arrows	1 silver arrow	5 torches
   Worn around neck: 	1 Silver Cross 	1 Anti-garote metal band under collar
   In backpack:		1 Garlic, Belladonna, and Wolvesbane  2 candles
			1 set of local maps & ref. books  2 lumps of coal
			4 Empty flasks	2 week's rations   1 10lb sack of mortar
			2 candles       1 steel  mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda

E.P. Bonus:  10%	Strength +3 attack, +6 damage
Will:  
System shock: 97%	Resurrection: 98%
Speaks: alignment, common
Can surprise on 1-3	Only surprised on a 1
Tracking
    Underground: must be less than 3 turns (30 minutes) old, to commence.
	Normal passage or room		65%
	Through door or stairs		55%
	Through trap door		45%
	Through secret door		25%
    Outdoors
	Base chance to track is		       90%
	For each creature over 1 tracked add	2%
	For each 24hrs that have elapsed add  -10%
	For each hour of rain/snow add        -25%
Name: KILE   	Owner: Doug Lenat 	Experience: 473/430/473
Class: Th/F/MU      	Level: 1/1/1   	Alignment: C.E./C.N. 	Race: F. Elf
God: Tyche, the goddess of luck.        Secondary god: Anhur, god of warriors

Strength   Intelligence   Wisdom   Constitution   Dexterity   Charisma
   12           16           6          15           18          11

Hits: 	12				Age 167  Wt 76 lbs  Ht 50" (young)
	      6/10/4 +4 for screech owl +1 for Con bonus
Damage:

Gold:  160 			       Gold carried: 100gp pearl, 60gp
Doors: 1-2    			       Bars/gates: 4%         
Unadjusted weight:     	       	       Extra weight: +100 (10lbs)

Armor class: 2+4(Plate&shield&+4Dex bonus; often uses dagger l.h (no shield))

Saving throws:     Poison 13  Wands 11  Stone 12  Dragon 15  Spells 12

Proficiency Weapons:	2   3   4   5   6   7   8   9  10   man          >man      spc  spd
----------- -------    --  --  --  --  --  --  --  --  --   ---          ----      ---  ---
  versus UNarmored     17  16  15  14  13  12  11  10   9
Long Sword             18  16  14  13  12  11  10   8   6   1d8        1d12         3    5
2-Handed sword         15  14  13  12  10   9   8   9   9   1d10       3d6          6    1
Firm Long Bow          15  13  12  10   8   6   5   4   3   1d6        1d6        7/14/21
Spear                  19  17  16  15  13  12  11  10   9   1d6        1d8          1    6]
Halberd                16  15  14  12  11  10  10   9   9   1d10       2d6          5    9]
Left-handed +1 dagger  19  18  16  15  12  11   9   8   5   1d4+1      1d3+1
[Ranseur]	       22  20  19  17  15  14  12  11   8   2d4        2d4
Proficient in Sword, Polearm, Bow, and L.H.Dgr. Note polearms do double vs charge
Spells: (65%, 7-11)
	Besides in book: Identify, Shocking grasp, Find Familiar, Shield
	Spellbook: Sleep, Detect magic, Read magic, Dancing Lights, Light
	Carried:  Rd.Magic, Sleep, Sleep
Magic items:  familiar: screech owl: 4hp, night (ultra)vision, superior hearing
	+1 dagger
	Sword: Spiders' blood
	Items simply being held: wand; smoke-filled bottle (room 9)
Equipment:	
   Armor:		1 Leather armor 1 large shield	1 small wooden shield
			1 regal plate mail, resalable for 500gp in Tanj
   Carried (slung):     2 50' ropes	1 skin water    1 skin wine
			1 Long Bow	1 L. Sword	1 empty wineskin
			3 L. sacks	1 10' pole (stick)  5 nails
			2 spears	1 halberd	0 2-H sword
   Bandelero of:        1 Dagger      	4 Spikes(wood)	1 oil 
			5 iron spikes	4 vials of 1d4 acid   6 daggers
   Sack containing: 	3 Torches	1 Tinderbox/flint&steel  1 oil
   Quiver containing:	34  arrows	1 silver arrow
   Worn around neck: 	1 Silver Cross 	1 Anti-garote silver band under collar
   In backpack:		1 Garlic	1 lump of cheese 1 wolvesbane/belladonna
			4 Empty flasks	2 week's rations (incl. extra water)
			5 oil		5 lumps of coal  2 sacks of coal dust
			2 candles       1 steel  mirror	1 sm. sack of dust
			Sack: rags, alcohol, wax, string, paint, brush, ink, paper
   On belt:		Pouch of herbs: sugar, salt, pepper, honey, baking soda
			Iron ring	1 set of thieves' tools	2nd set: -10%
E.P. Bonus:  10/0/10	DEX bonus: +4 AC, +3 missile fire and initiative
Will:  
System shock: 91%	Resurrection: 94%
Speaks: alignment, common, thief cant, elf, gnome, halfling, (hob)goblin, orc, gnoll
Infravision 60'  90% immune to sleep and charm   Secret doors: 1/6 (2/6 if looking)
Can surprise on 1-4 (1-2 thru door) if alone or 90' away from metalized party
Thiefly skills:  Climb: 85%
Pickpocket: 45   Pick locks: 35   Find/remove traps: 25   Hide: 30   Silent: 30%